![]() ![]() Riot has been coy on their exact plans but will reveal them soon. There is an expectation in the community that any sweeping changes to the League damage creep will hit a majority of the 159 champions in the game. “Our development team believes League is best when it is on average be fast-paced and exciting,” RiotAxes explained, “but I think it would be fair to say it has overcorrected towards damage, which is hitting away at clarity (I can tell what just killed me/I can tell what I should have done differently) and skill expression (That assassin/mage hit their whole kit, so they earned the kill).”ĭot Esports has yet to confirm what these changes may be. “We’ll be talking about upcoming changes intended to slow the pace of combat down within the next few weeks,” the League of Legends developer promises. While high-damage fights are exciting for some players, it often costs skill expression and clarity for players. ![]() This, RiotAxes says, is due to an “overcorrection” in balance-an issue Riot Games are interested in solving before the end of Season 12.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |